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AI Insights · Timothy · October 2025

Top 5 Slime Games Performance in New Zealand: Q3 2025

Explore the performance of the top 5 slime games on a unified platform in New Zealand during Q3 2025, with insights on downloads, revenue, and active users.

Top 5 Slime Games Performance in New Zealand: Q3 2025

In the third quarter of 2025, the slime game genre in New Zealand saw varied performances across the top five apps on a unified platform. Data from Sensor Tower provides detailed insights into these trends.

My Talking Slimy: Slime Cat 3D by Pixeland LLC recorded a consistent weekly revenue, peaking at around $396 in late September. Weekly downloads experienced a significant rise towards the end of the quarter, reaching 371, while active users grew from 1.2K to 1.4K.

PlaySlime: Slime Simulator Game maintained steady active user numbers, hovering around 1.5K throughout the quarter. Revenue showed a slight decline, ending at $125, and downloads fluctuated, closing at 61.

I, Slime from Games Hub Hong Kong Limited had modest figures, with revenue peaking at $64 in September. The app struggled with downloads, which remained low, except for a brief spike to 23 in early September.

Fluid Simulation by Pavel Dobryakov saw a decline in all metrics. Revenue started at $28 and ended at $14, while downloads and active users also decreased over the quarter.

Lastly, World of Slime Simulator Games experienced minimal activity. Its revenue remained relatively stable, with a peak at $26, but downloads were nearly non-existent, and active users slightly decreased.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025