AI Insights · Timothy · October 2025
Top 5 Slime Games Performance in New Zealand: Q3 2025
Explore the performance of the top 5 slime games on a unified platform in New Zealand during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the slime game genre in New Zealand saw varied performances across the top five apps on a unified platform. Data from Sensor Tower provides detailed insights into these trends.
My Talking Slimy: Slime Cat 3D by Pixeland LLC recorded a consistent weekly revenue, peaking at around $396 in late September. Weekly downloads experienced a significant rise towards the end of the quarter, reaching 371, while active users grew from 1.2K to 1.4K.
PlaySlime: Slime Simulator Game maintained steady active user numbers, hovering around 1.5K throughout the quarter. Revenue showed a slight decline, ending at $125, and downloads fluctuated, closing at 61.
I, Slime from Games Hub Hong Kong Limited had modest figures, with revenue peaking at $64 in September. The app struggled with downloads, which remained low, except for a brief spike to 23 in early September.
Fluid Simulation by Pavel Dobryakov saw a decline in all metrics. Revenue started at $28 and ended at $14, while downloads and active users also decreased over the quarter.
Lastly, World of Slime Simulator Games experienced minimal activity. Its revenue remained relatively stable, with a peak at $26, but downloads were nearly non-existent, and active users slightly decreased.
For more detailed insights and data, visit Sensor Tower.